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Week 2 Gunplay and Grenades Implemented.
Enemies Set Up, polish and small improvements.
Graduation Project/Pasion Project, this game is a project I plan on working on long after my graduation, however, the graduation project will be creating an Early Access version of the game.
This is week 1, movement and intentional exploits are working, gunplay is in development and not shown.
Week 3 Various Types of Grenades Implemented, melee implemented.
In this game there are various exploits that function in certain areas but not others, this has now been expanded to include platforms with "incorrect" hitboxes, and cover with anti bullet areas, that can still be walked through.
In fixing a problem where you could take fall damage on your own grenades, I accidentally created grenade riding for timed grenades, analysis of this bug, its tight timing window for ground landings , and that it doesn't neutralize fall damage on landing on the ground transferring the fall damage to the next fall, I decided to keep it as a feature.
Finally a testing stage variant of "frame drops" that would in the "buggier" areas give you short, consistently long, windows to breath and strategies in the middle of combat has been implemented, pending a system to control and trigger them.
Level Started.
I worked on various parts of this fantastic extraction shooter, you can find it here.
I worked on various smaller parts of this fantasy shooter, you can find it here.
I worked on game-state and various moving parts in this fantastic first-person action game that you can find here.
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